Dalai Felinto
2013-10-14 03:25:55 UTC
Hi,
First a question, is it possible to have a custom message when I use
invoke_confirm?
Apparently there is not, and the not-so-nice alternative is to use
invoke_props_dialog and have my own draw() function.
Assuming that it's not possible, would that be a nice addition?
I think I can do that myself, but I would like to get 'design approval'
first.
My proposal is to do:
context.window_manager.invoke_confirm(self, event, text="Are you sure you
want to do whatever with object \"{0}\"".format(context.object))
I may do it anyways for a project I'm working on. But it would be nicer if
it can be incorporated back in Blender.
(also I may not do it any soon, so if anyone wants to do first, be my guest)
Cheers,
Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com
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First a question, is it possible to have a custom message when I use
invoke_confirm?
Apparently there is not, and the not-so-nice alternative is to use
invoke_props_dialog and have my own draw() function.
Assuming that it's not possible, would that be a nice addition?
I think I can do that myself, but I would like to get 'design approval'
first.
My proposal is to do:
context.window_manager.invoke_confirm(self, event, text="Are you sure you
want to do whatever with object \"{0}\"".format(context.object))
I may do it anyways for a project I'm working on. But it would be nicer if
it can be incorporated back in Blender.
(also I may not do it any soon, so if anyone wants to do first, be my guest)
Cheers,
Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com
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